I’m breaking down my real UI/UX process in 2026, end to end.
Tools used:
Mobbin
mobbin.com/agatha ( aff )
Figma
This is a project I’m actively working on — a healthcare product that needs to work across mobile and dashboard, with strict accessibility, branding constraints, and very specific users. No fake case study, no theory.
0:00 This took me 12 years to learn
0:36 The real project & constraints
1:00 How I research UX properly
2:55 Why I skip wireframes
3:45 Feedback that changed everything
4:44 When branding breaks UX
5:53 Motion & polish
7:01 Before vs after
7:17 How I hand off to devs
8:06 Shipping & final thoughts
You’ll see:
How I start every project by reading the PRD and understanding constraints
Why I always analyse full app flows, not single screens
How I use Mobbin to research real apps and UX patterns
Why I skip low-fi wireframes and go straight into high-fi
How feedback completely changed some key screens
How I work with branding limitations (fonts, colors, accessibility)
How I add motion, onboarding animations, and polish
How I prepare everything for developers so they can actually build it
By the end, you’ll see the before vs after — from a rough prototype to a fully designed, production-ready app.
If you’re a UI/UX designer, product designer, founder, or PM, feel free to steal the process — just not the app idea ?
Let me know in the comments if you want a deeper breakdown of any specific step.
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Category :
Образование
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